The game has been designed to be challenging with its 2048 and Underlying 3 Puzzle elements. There are hundreds and hundreds of 3 and 2048 puzzles to be solved. A lot of these puzzles require a little bit of thought and planning so you can be sure that they will keep you busy for a long time. The puzzles are also timed, so keep an eye on time in case you need to find a solution before the time runs out.
The game isn't too long at five chapters and 21 levels but you will be playing and solving puzzles for hours on end if you really want to complete it. To get to the end of the game you will need to master the skill and the theory behind solving the puzzles because there is no in-game help or guidance. You will need to work out how to use the different objects and items to your advantage in order to solve the puzzles. The game also teaches you how to use the objects and items in the game which will help you when you start to play the game.
The graphics and sounds are fantastic. You really get a sense of being in a haunted house, and the atmosphere is eerie and twisted. You will also notice as you solve some of the puzzles, that some of the items can help you out. For example, you can use the handy bone to light some candles. Another object you can use is the Book. The Book is a tool that allows you to extract a certain number of puzzle pieces from the backgrounds in the game. As you play the game you will need to use the different objects and items to your advantage and find a way to solve the puzzles. With this said, the game is very well thought out and there are a few things that I feel can be improved.
The game is very addictive. You will be solving puzzles over and over again and keep coming back for more. The game has a high replay value because it is very well thought out and the game is almost impossible to beat. You will probably have to try many different strategies and solutions to find the best ones.
Safecracker 2006's rooms are incredibly detailed, and the environments are lush enough that it's easy to get lost in them. The first thing you'll notice when starting the game is the puzzle rooms. While they resemble the puzzles in the other games by Kheops, it's the way the puzzles are laid out that makes this particular game different. (That's not to say that there aren't puzzles that are similar, but they're often laid out differently.) Rather than having a rectangular grid of puzzles, the puzzles in Safecracker 2006 are in a 3 by 3 pattern, with each puzzle being a single block with one of eight possible symbols on it. There are 26 symbols in all, and you're looking for a certain symbol on each of the 8 boxes. This means that each room can have a high density of puzzles, but the complexity is definitely not the same for every puzzle, so don't expect to see a sequence of the same four puzzles over and over. Even if you knew every puzzle, you'd still be challenged. There are a lot of puzzles, a lot of them good. 827ec27edc